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Microsoft has made a name for itself when it comes to improving its classic games, and it just filed a patent for a system that brings certain optimizations to these types of productions when played in the cloud. The details of these improvements are not yet known but, overall, it is hoped that maintaining these titles of yesteryear will be easier and that many of these games will not require remasters or overhauls.
In recent years, Microsoft has focused on preserving games by enabling a system that, in theory, could help automate this process.
Microsoft continues to focus on preserving video games
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The original Xbox is, oddly enough, the one with the least amount of history to keep among the latest consoles released by Microsoft, however, on PC the story is different. As early as 1979, the Redmond company launched Microsoft’s Adventure, one of the first purely PC game productions, with of course other platforms such as Commodore 64, Amiga, MSX, etc.
As for Microsoft’s patent, it’s described as a cloud-based streaming service that interfaces in real time with a game and provides instant enhancements. First of all, they concern the performance of long-running titles, for example PC titles that do not run well at all on modern hardware. Microsoft’s system could avoid the use of patches and other unconventional solutions to continue enjoying the great classics. We’ll see how that evolves.